Adventurer’s Club


The Adventurer Club is a Seventh-day Adventist Church-sponsored ministry open to all families of children in grades 1-4 who agree to keep the Adventurer Pledge and Law.

What is an Adventurer An Adventurer is a child in grades 1-4. Each Adventurer is a unique and special person. Still there are several characteristics which are typical of Adventurer-age children.

Characteristics of the Adventurer

Physical Characteristics

  • I have boundless energy
  • I am developing coordination

Mental Characteristics

  • I learn by doing
  • I am curious about everything
  • I understand what I can see and touch
  • I like variety

Socio-Emotional Characteristics

  • I am learning social skills
  • I am becoming more independent
  • I need success and approval from you
  • I am easily overexcited
  • I am very social

Goals and Objectives

What is the Adventurer curriculum designed to accomplish?

  1. Children will, at their own level,commit their hearts and lives to Jesus Christ.
  2. Children will gain a positive attitude toward the benefits, joys, and responsibilities of living a Christian life.
  3. Children will acquire the habits, skills and knowledge needed to live for Jesus today.
  4. Parents and other primary care-givers will become more confident and effective as co-laborers with Christ for their children.

Objectives The Adventurer Club provides fun and creative ways for children.

  1. to develop a Christ-like character;
  2. to experience the joy and satisfaction of doing things well;
  3. to express their love for Jesus in a natural way;
  4. to learn good sportsmanship and strengthen their ability to get along with others;
  5. to discover their God-given abilities and to know how to use them to benefit self and serve others,
  6. to improve their understanding of what makes families strong.


History of Adventurers

The Adventurer program was created to assist parents in their important responsibilities as a child’s primary teacher sand evangelizers. The program aims to strengthen the parent/child relationship and further the child’s development in spiritual,physical, mental, and social areas. In this way, the church and school can work together with the parent to develop a mature,happy child.

In order to help children learn more about the Bible, health, and nature, and to help them develop their people skills, the General Conference, in 1939, endorsed the idea of the Adventurer classes of Busy Bee, Sun-beam, Builder, and Helping Hand.  In the intervening years, these classes were primarily taught as part of the Adventist School system curricula, often as part of spiritual activities/worships.

In 1972 the Washington Conference sponsored a club for children called “Beavers,” the forerunner of Adventurers, under the direction of Carolee Riegel. The North-eastern Conference is reported to have had a children’s club concept program by 1975.  By 1980 many conferences were sponsoring a club for children, though having various titles, including "pre-Pathfinders," "Adventurers," or "Beavers."

In 1988 the North American Division Church Ministries Department invited interested conferences and child specialists to study and evaluate the Adventurer Club concept. A committee met in 1989 to update the Adventurer curriculum, develop Adventurer awards, and write guidelines for the Adventurer Club organization.

The committee involved children’s Sabbath School leaders, educational personnel, conference and union Children’Ministries coordinators, and child and family specialists. Chaired by Norman Middag, the committee membership included Debra Brill, Terry Dodge, Sarah Fanton, Merrill Fleming, Joyce Fortner,Donna Habenicht, Jasmine Hoyt, Noelene Johnsson, Kathie Klocko, Barbara Manspeaker, Kathy Martin, Dixie Plata, Julia Raglin, Toini Shobe-Harrison, Emily Tillman, Claude Thomas, Ruth Walker, Al Williamson, and Bob Wong.

The Adventurer curriculum, written by Teresa Reeve, is designed as a vehicle for sharing and discovery in preparation for life here and in heaven. The Adventurer program piloting process began in 1990 in the North American Division, and became a full fledged program in by 1992.

Currently many churches support an Adventurer club for children in grades 1-4, as well as sposoring the additional resource programs for pre-school (Little Lamb) and Kindergarten (Eager Beaver).


Philosophy of Adventurers

Philosophy of the Adventurer Program

The Adventurer program was created to assist parents in their important responsibilities as a child’s primary teachers and evangelizers. The program aims to strengthen the parent/child relationship and to further the child’s development in spiritual, physical, mental, and social areas.Through the Adventurer Program, the church, home, and school can work together with the parent to develop a mature, happy child.

The church’s greatest resource is our children; therefore, it is imperative that as a church we meet the challenge to provide a program for our children during their early,formative years. We want right habits,thoughts, motives, dispositions, and attitudes to be established. The Wise Man wrote,“Bring up a child in the way he should go,and when he is old he will not turn from it.”Prov. 22:6 (NIV). This is more than acliché—it is a scientific formula.

The Uniqueness of the Adventurer Club

The Adventurer Club was created to give children an opportunity to belong to an organized peer group. To join, children are invited to paticipate in various activities which will improve their social skills. From the time children start school until they reach puberty, their need to be with and be accepted by their peer group is increasingly strong.

The Adventurer Club involves children in grades 1-4 and their parents. The program-ming and planning for Adventurers should be simple and short, but creative. Parental involvement provides opportunities for parents to participate in the learning experience.

One of the Adventurer Club objectives is to provide a meaningful and exciting experience as the children look forward with anticipation to some day being Pathfinders.


Pledge and Law


Adventurer Pledge

Because Jesus loves me, I will always do my best.

Adventurer Law

Jesus can help me to:

  • Be obedient
  • Be pure
  • Be true
  • Be kind
  • Be respectful
  • Be attentive
  • Be helpful
  • Be cheerful
  • Be thoughtful
  • Be reverent


Mission Statement


The North American Division Adventurer program serves an intercultural community of children in grades 1-4 and their parents and care-givers through a holistic ministry. The purpose of the program is to support parents and care-givers in leading and encouraging their children in a growing, joyful love relationship with Jesus Christ. It offers instructional curriculum, family enrichment, supplementary resources, and volunteer training from within the Seventh-day Adventist philosophy. The Adventurer program should work to fulfill the gospel commission (Matthew 28:18-20) and depends on the support of a congregation strong in mission and empowered by the Holy Spirit.

Club Uniform


Types of Uniforms

  1. The dress uniform for the Adventurer boy and girl Girls Navy blue pleated jumper Light blue blouse (Peter Pan collar shirt-type blouse with short sleeves) Optional: white blouse Boys Navy blue pants Light blue shirt (straight shirt with short sleeves and regular collar) Optional: white shirt Boys/Girls Black shoes: uniform within club Navy blue socks: uniform within club Scarf Adventurer scarf is part of the uniform worn with an Adventurer slide Sash The sash is navy blue and part of the uniform
  2. The dress uniform for Adventurer staff Ladies Navy blue skirt White blouse (shirt type blouse with short or long sleeves and regular collar) Navy blue tie Optional: White shirt, Light blue tie Men Navy blue slacks White collared shirt with short or long sleeves Navy blue tie Optional: White shirt, Light blue tie Men/Ladies Black shoes: Uniform within club Black belt: Uniform within club Scarf The Adventurer scarf is part of the uniform and worn with an Adventurer slide. (Available in child or adult size.) Staff members who are Master Guides may wear their Master Guide scarf, slide, and pin. Sash Sash is navy blue and worn at appropriate times. AY honors are not to be worn on the Adventurer sash; only Adventurer awards are to be worn on sash.